﻿using System;
namespace Chenxin.Lib.House.Entity
{
    /// <summary>
    /// 实体类Community_BuildingInfo 。(属性说明自动提取数据库字段的描述信息)
    /// </summary>
    [Serializable]
    public class Community_BuildingInfo
    {
        public Community_BuildingInfo()
        { }
        #region Model
        private Guid _buildingid;
        private Guid _communityid;
        private string _buildingname;
        private int? _floor;
        private int? _unitnum;
        private int? _unittype;
        private string _roomrule;
        private string _roomruleremark;
        private DateTime? _addtime;
        private string _addperson;
        private int _status;
        /// <summary>
        /// 
        /// </summary>
        public Guid BuildingId
        {
            set { _buildingid = value; }
            get { return _buildingid; }
        }
        /// <summary>
        /// 
        /// </summary>
        public Guid CommunityId
        {
            set { _communityid = value; }
            get { return _communityid; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string BuildingName
        {
            set { _buildingname = value; }
            get { return _buildingname; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? Floor
        {
            set { _floor = value; }
            get { return _floor; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? UnitNum
        {
            set { _unitnum = value; }
            get { return _unitnum; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int? UnitType
        {
            set { _unittype = value; }
            get { return _unittype; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string RoomRule
        {
            set { _roomrule = value; }
            get { return _roomrule; }
        }
        /// <summary>
        /// 
        /// </summary>
        public DateTime? AddTime
        {
            set { _addtime = value; }
            get { return _addtime; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string AddPerson
        {
            set { _addperson = value; }
            get { return _addperson; }
        }

        public string RoomRuleRemark
        {
            set { _roomruleremark = value; }
            get { return _roomruleremark; }
        }
        /// <summary>
        /// 删除状态，1为正常，-1为已逻辑删除
        /// </summary>
        public int Status
        {
            set { _status = value; }
            get { return _status; }
        }
        #endregion Model

    }
}

